Teddy Radko
Teddy Radko
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NETWORK MULTITOOL is more powerful than you think
I wanted to make a short-isch tutorial video where I compile everything I know about the Network Multitool mod by the great MacSergey. I think I do a pretty decent job and you might learn a few new tricks or so if you watch the whole thing. If you're only looking for one specific feature the chapters will help you find that part of the video. You should all say thanks to AmiPolizeiFunk for inspiring me to create this tutorial.
Network Multitool mod steam workshop link
steamcommunity.com/workshop/filedetails/?id=2560782729
Move It mod also featured heavily in this video
steamcommunity.com/sharedfiles/filedetails/?id=1619685021
The map
Desert Pass (slightly edited) from Map Pack 1 CCP by @SanctumGamer
________________________________________________________
Support me on Patreon, get savegames
www.patreon.com/teddyradko
Join the discord
discord.gg/TfKY8AWHEq
Catch the livestreams
www.twitch.tv/teddyradko
Vanilla+ mods & asset collection
steamcommunity.com/sharedfiles/filedetails/?id=2868649216
More links
linktr.ee/teddyradko
________________________________________________________
Music
The music in this video is from the Mars in-game radio station.
________________________________________________________
My PC
CPU: Intel Core i7-4770K
GPU: ASUS ROG STRIX GeForce RTX 3060 OC
RAM: Patriot Extreme Performance Viper 3 32GB
MOBO: ASUS Z87-PRO ATX
SSD: Samsung Basic 840-Series 250GB
___________________________________________________________
Chapters
00:00 - Intro
01:16 - Add node
01:54 - Remove node
03:19 - Union nodes
04:17 - Split nodes
05:46 - Intersect segments
06:19 - Invert segment
08:18 - Set slope
11:17 - Arrange at line
13:22 - Arrange circle
16:17 - Create loop
18:06 - Create connection
22:05 - Create curve
23:46 - Create parallel
28:30 - Unlock segment
30:43 - Step-over
31:19 - Final words
___________________________________________________________
#citiesskylines #tutorial #teddyradko
Переглядів: 1 412

Відео

Terrain? No Problem | 5B1C Season 4 EP19
Переглядів 7 тис.14 днів тому
For this third part of my 5B1C season 4 participation I created a loosely Chinese inspired city district that flows with the river and hills of the map. Check out the other creators that have built on this map so far @Czardus, @Slay3K, @ImperialJedi, @CitiesByDiana, @flyvox, @ConflictNerd, @imperatur, @Tchelow, @LealMafor, and @canadianmooseplays. 5 builders 1 City Season 4 playlist ua-cam.com/...
High Speed Rail | Millau EP11
Переглядів 3,1 тис.14 днів тому
This train à grande vitesse (TGV) will get you from Paris to Millau in less than 2 hours. Related tutorial videos of mine: Custom arch bridge ua-cam.com/video/wL-dBCud45U/v-deo.html Custom tunnel entrances ua-cam.com/video/sasstDH2N34/v-deo.html IMT rail infrastructure ua-cam.com/video/lXjiqSApVZs/v-deo.html A very good @Akruas video on realistic railroad construction ua-cam.com/video/WabHTMbmN...
Ready to host WINTER OLYMPICS | 5B1C Season 4 EP11
Переглядів 3,1 тис.3 місяці тому
Second part of my 5B1C season 4 participation. It's been a while and I'm sorry about that. It's been a hectic spring so far with no immediate end in sight but it feels good to get this video out to you. I've been missing doing this. Anyway the build features a a massive expansion of the european suburbs and a large winter sports complex inspired by Holmenkollen in Oslo and the Olympic ski jump ...
Rectangle is BESTANGLE | 5B1C Season 4 EP3
Переглядів 22 тис.6 місяців тому
First part of my 5B1C season 4 participation. Excited to be part of this amazing group of creators! @Czardus, @Slay3K, @ImperialJedi, @canadianmooseplays, @CitiesByDiana, and guests! 5 builders 1 City Season 4 playlist ua-cam.com/play/PLDPMzZQglG8AQN6dMKir75gP9neASXvXC.html&si=6UfevyfJvv9RV5gL Here's Eixample in Barcelona that I used as my main inspiration: maps.app.goo.gl/mqBBCqXX6E5vMj4Y6 Cus...
Sundlandet - First look and last farewell
Переглядів 8 тис.7 місяців тому
My first CS2 city. I spent around 150 hours building this city in July and August. Recording this is my way of saying goodbye as the savegame will not load on the current version of the game. It's a little bit sad. Maybe even a little bit heartbreaking but it's ok. I'll survive. I know that with this video Sundlandet will live on in the internet and I can come back and look at it later if I nee...
This thing literally SPAWNS TRAFFIC
Переглядів 7 тис.7 місяців тому
❗ USE DEVELOPER MODE WITH GREAT CAUTION. IT MAY CRASH YOUR GAME AND CORRUPT YOUR SAVEGAMES. YOU HAVE BEEN WARNED ❗ To enable developer mode insert "-developerMode" into the Cities Skylines 2 Steam launch options as shown in video. Tab key opens the debug menu and Home key opens the add object menu. Search for "Traffic spawner" in the add object menu and start plopping. Support me on Patreon www...
2D Junctions in a 3D World
Переглядів 10 тис.7 місяців тому
Overpasses optional. Real city planners only build single level junctions. Tom's River, New Jersey at grade cloverleaf maps.app.goo.gl/wVe3szFyFcVS6t939 Zaragoza, Spain crossed roundabout maps.app.goo.gl/7hcZv1kVU2Fcu1Dw6 Karlskrona, Sweden hometown funk maps.app.goo.gl/82BsczvdPyjKgL5t7 Well There's Your Problem - Traffic Engineering episode ua-cam.com/video/8oq0u2i4iHc/v-deo.html My old 1:1 r...
Unlock HIDDEN FEATURES with developer mode
Переглядів 56 тис.7 місяців тому
❗ USE DEVELOPER MODE WITH GREAT CAUTION. IT MAY CRASH YOUR GAME AND CORRUPT YOUR SAVEGAMES. YOU HAVE BEEN WARNED ❗ To enable developer mode insert "-developerMode" into the Cities Skylines 2 Steam launch options as shown in video. Tab key opens the debug menu and Home key opens the add object menu. Support me on Patreon www.patreon.com/teddyradko Join the discord discord.gg/TfKY8AWHEq Catch the...
Weird Roundabouts | Cities Skylines 2 early access
Переглядів 27 тис.8 місяців тому
It is CS2 launch day and this is officially my last video from early access land! In it I rebuilt 3 of my favorite funky roundabouts from around the World... but all are actually just from Europe... Are they cursed? Are they genious? I don't know. I do like that Cities Skylines 2 lets me build them in the base game without any mods. A Coruña two level dual roundabout maps.app.goo.gl/YkwqP425BZq...
Icon Interchange Rebuilt | Cities Skylines 2 early access
Переглядів 49 тис.8 місяців тому
First stop on the "Interchange World Tour" is a fictional interchange from my Cities: Skylines 1 magnum opus Newport. Series playlist ua-cam.com/play/PL9JtYklW79cn00HO23IHgYnFFceGcbQtE.html&si=iOMpONJVp13baOY0 Newport city tour ua-cam.com/video/EYcxwtyAztk/v-deo.html CS1 MoveIt-export www.allbuilds.org/csbuildbase/build/double-trumpet-dumbell-hybrid-interchange-aka-that-interchange-114 Bay of P...
Did I just FINISH A CITY?! | Cities Skylines 2 early access
Переглядів 401 тис.8 місяців тому
Did I just FINISH A CITY?! | Cities Skylines 2 early access
Transition between suburb and city | Millau EP10
Переглядів 4,1 тис.8 місяців тому
Transition between suburb and city | Millau EP10
This roundabout nearly made me quit.. | Millau EP09
Переглядів 3,5 тис.8 місяців тому
This roundabout nearly made me quit.. | Millau EP09
TRAINS trigger big growth | Cities Skylines 2 early access
Переглядів 72 тис.8 місяців тому
TRAINS trigger big growth | Cities Skylines 2 early access
Simple custom BRIDGES in no time
Переглядів 1,9 тис.9 місяців тому
Simple custom BRIDGES in no time
New Game and New City | Cities Skylines 2 early access
Переглядів 81 тис.9 місяців тому
New Game and New City | Cities Skylines 2 early access
Into the hills | Millau EP08
Переглядів 4,8 тис.9 місяців тому
Into the hills | Millau EP08
Building Berlin 1:1 with AmiPolizeiFunk | Fennpfuhl Showcase
Переглядів 1,9 тис.9 місяців тому
Building Berlin 1:1 with AmiPolizeiFunk | Fennpfuhl Showcase
Legendary map deserves EPIC ROAD & RAIL NETWORK
Переглядів 3,1 тис.10 місяців тому
Legendary map deserves EPIC ROAD & RAIL NETWORK
Geometric and Organic STADIUM PARK | Cities Skylines : Rockport 10
Переглядів 7 тис.10 місяців тому
Geometric and Organic STADIUM PARK | Cities Skylines : Rockport 10
Turning the GRAND CANYON into a WATER SLIDE ! ?
Переглядів 1,7 тис.10 місяців тому
Turning the GRAND CANYON into a WATER SLIDE ! ?
Move It is the RELIGION all CS players follow | Millau EP07
Переглядів 4,2 тис.10 місяців тому
Move It is the RELIGION all CS players follow | Millau EP07
FIRST SUBURB and TRAMS! | Millau EP06
Переглядів 6 тис.11 місяців тому
FIRST SUBURB and TRAMS! | Millau EP06
Starting DOWNTOWN with a multi-modal TRANSIT BRIDGE | Thessia
Переглядів 12 тис.11 місяців тому
Starting DOWNTOWN with a multi-modal TRANSIT BRIDGE | Thessia
Transforming a sleepy VILLAGE into a thriving COMMUNITY | Millau EP05
Переглядів 7 тис.11 місяців тому
Transforming a sleepy VILLAGE into a thriving COMMUNITY | Millau EP05
Building ROADS and talking about it | Millau EP04½
Переглядів 3,2 тис.11 місяців тому
Building ROADS and talking about it | Millau EP04½
Realistic HYDROPOWER without custom assets | Millau EP04
Переглядів 12 тис.11 місяців тому
Realistic HYDROPOWER without custom assets | Millau EP04
INDUSTRY and UTILITIES go together... like Peanuts and Butter | Millau EP03
Переглядів 11 тис.11 місяців тому
INDUSTRY and UTILITIES go together... like Peanuts and Butter | Millau EP03
Shortcut to the GAS STATION in the valley | Millau EP02
Переглядів 18 тис.11 місяців тому
Shortcut to the GAS STATION in the valley | Millau EP02

КОМЕНТАРІ

  • @cracoon4483
    @cracoon4483 18 годин тому

    how to use dev mode without steam

  • @jacob-sk6bh
    @jacob-sk6bh 6 днів тому

    Hi, very helpful, question? How do you organize all the mod apps tabs in UI? Thanks.

    • @TeddyRadko
      @TeddyRadko 4 дні тому

      I use a mod called unified UI for this. Many modern mods have built-in support for this and others can be added using its included pinning tool. :)

  • @sixgunguerrilla
    @sixgunguerrilla 6 днів тому

    You make too many enemies being a know-it-all on Reddit, kid. Incredibly annoying individual. You need to mature quite a bit if you ever expect to sustain any success. I'd wish you good luck but you're antisocial and toxic so I'll just say you deserve having latched your name onto a broken game and having nothing to show for the hype train 7 months later. :) Bye

  • @needsmoredrums
    @needsmoredrums 9 днів тому

    A nifty little mod! I can see the Invert Segment/Mesh feature perhaps being useful for certain road segments. For example, I have some networks from the Steam Workshop with a bike lane on one side, so the side that the bike lane is on is dependent on the direction in which you drag the road. Say you want the bike lane on the other side, so rather than deleting and redragging the road, perhaps the Invert Segment tool would fix this easily so everything is facing the same way.

    • @TeddyRadko
      @TeddyRadko 9 днів тому

      You might be right. I need to test it a bit more myself also. Im not 100% confident i understand it yet 😅

  • @rlas
    @rlas 10 днів тому

    I just wish the NMT UI would be bigger. sized like Network Anarchy's UI is. I always misclick or move the cursor too much and then the menu closes again. It can get really frustrating but can't have everything you wish for!

  • @rlas
    @rlas 10 днів тому

    8:16 Invert Segment Mode: When u invert upgrade a quay and some other networks the mesh does not invert with it. That is what the Invert Segment from NMT is for. It should be named "Invert Segment Mesh" cause it doesnt invert the network but the textures cause the basic invert (upgrade) function for some stuff is wonky.

  • @rlas
    @rlas 10 днів тому

    24:40 yh i think the mod limits to 10 or 15 nodes that it can calculate to autoselect. i remember reading something like that.

  • @rlas
    @rlas 10 днів тому

    Create Connection tool is a very strong tool 😂

  • @rlas
    @rlas 10 днів тому

    omg omg omg I NEEDED THIS

  • @AdsaAdad
    @AdsaAdad 11 днів тому

    Invert segment is very useful for things like quays after using parallel function, or fences that aren't symmetrical

    • @TeddyRadko
      @TeddyRadko 11 днів тому

      Its possible assymetrical fences actually invert but i think i tested quays and they dont seem to flip

    • @rlas
      @rlas 10 днів тому

      @@TeddyRadko When u invert upgrade a quay and some other networks the mesh does not invert with it. That is what the Invert Segment from NMT is for. It should be named "Invert Segment Mesh" cause it doesnt invert the network but the textures cause the basic invert (upgrade) function for some stuff is wonky.

  • @hitzu111
    @hitzu111 11 днів тому

    Let me explain why you can't make circles. Bezier curves are not part of an arc, just like straight lines aren't. They just aren't by their nature. So you can't make a full circle out of pieces that are not part of a circle. You can only make approximations, and the more of them you use the closer to the circle the shape is

  • @josefmolin5101
    @josefmolin5101 11 днів тому

    Unionize the nodes! ✊

    • @TeddyRadko
      @TeddyRadko 11 днів тому

      Nodes got to stick together. Theyre much stronger together 🤝

    • @josefmolin5101
      @josefmolin5101 10 днів тому

      @@TeddyRadko facts comrade

  • @PoplarPonderosa
    @PoplarPonderosa 11 днів тому

    Thank you! 🙏

  • @averagezing
    @averagezing 11 днів тому

    Got me excited that this mod was here for CS2! Alas. haha

  • @randomhobbies5796
    @randomhobbies5796 11 днів тому

    Give this man more likes for the effort he's putting into these videos

    • @TeddyRadko
      @TeddyRadko 11 днів тому

      Haha thanks but its totally fine. This isnt gonna be a big clicks video anyway. Just happy to share my knowledge in a somewhat useful way :)

  • @NoMercy8008
    @NoMercy8008 11 днів тому

    LET'S GO, the tutorial we've ALL been hoping for! 🎉 Thank you so much, much much appreciated 💛🙌 Undoubtedly there is a bunch of really helpful gems in here ^-^ As i said under your Millau episode, I think there is SO MUCH potential in C:S with relatively few mods, many players probably just need these pointers to unlock that potential. Once again thank you so much, much appreciated 🙌 ALL the best 💛

  • @Xucaboa
    @Xucaboa 11 днів тому

    The tutorial video I’ve waited my whole life for

    • @Xucaboa
      @Xucaboa 11 днів тому

      @18:21 🫠

    • @NoMercy8008
      @NoMercy8008 11 днів тому

      @@Xucaboa 🤣😅

    • @TeddyRadko
      @TeddyRadko 11 днів тому

      @@Xucaboa 😳😳😳

    • @rlas
      @rlas 10 днів тому

      @@Xucaboa its a very strong tool 😂

  • @user-uc1th9yw4s
    @user-uc1th9yw4s 13 днів тому

    Yeah, I probably woulda gave up lol. Lovin the series!!

    • @TeddyRadko
      @TeddyRadko 12 днів тому

      Tysm :) im glad u like it, i sure do

  • @BL-gs2fq
    @BL-gs2fq 13 днів тому

  • @elektrotek4032
    @elektrotek4032 14 днів тому

    very impressive work^^

  • @user-uc1th9yw4s
    @user-uc1th9yw4s 16 днів тому

    I'm hooked. Found your name browsing Steam screenshots. LOL.

  • @diegotoledoruy3194
    @diegotoledoruy3194 16 днів тому

    Those too near each other nodes at the entrance of the tunnel by the station may be the cause of the strange trains behavior, there are also nodes like this at the other side of the station

    • @TeddyRadko
      @TeddyRadko 15 днів тому

      Your a totally right! I think i fixed one of these but need to check the others also!

  • @JShrimpma
    @JShrimpma 17 днів тому

    Curve radius if you want to go 300km/h needs to be above 4000m! Usually a 2000m curve radius is only good for 200km/h maximum or 160km/h optimally. Gradient for high speed trains can be more lenient, up to 4% because high speed trains usually have much more power. But you also need to make sure the gradient doesn't change too quickly or else it'll feel like a roller coaster xD

    • @TeddyRadko
      @TeddyRadko 17 днів тому

      Hit me with the numbers i love to hear haha. Yeah that one curve near the station is pretty sketchy 😅

    • @JShrimpma
      @JShrimpma 17 днів тому

      @@TeddyRadko ua-cam.com/video/fPwHgKLcqAA/v-deo.html check out his video at 1:57 he has a chart for speeds and curve radii! Usually as a guideline if you want 2x the speed you need 4x wider curves because of the forces. The wikipedia article for railway curve radii also is very interesting too. en.m.wikipedia.org/wiki/Minimum_railway_curve_radius In my city I used the 2500m-3000m curve radii for 220km/h high speed rail.

    • @JShrimpma
      @JShrimpma 17 днів тому

      @@TeddyRadko It looks great tho you really demonstrate what you can do with vanilla assets! I also am wondering if it is possible to make the trains run on the left because trains in France run on the left. Of course cars still run on the right in france.

    • @TeddyRadko
      @TeddyRadko 16 днів тому

      @@JShrimpma thats right they do. Its the same in *most* of sweden. I dont think itd be very easy or worth it but probably possible if you use one way networks instead.

  • @randallcromer66
    @randallcromer66 17 днів тому

    A incredible city build, color me totally impressed with all the detail work.

    • @TeddyRadko
      @TeddyRadko 17 днів тому

      Thanks, it pretty underdetailed if you zoom real close tho ;)

    • @randallcromer66
      @randallcromer66 17 днів тому

      @@TeddyRadko yeah but when the design and layout is the best part of the detailing, it doesn't matter how much actual fine detail work has been done. Good job on the layout and the city design job.

    • @TeddyRadko
      @TeddyRadko 16 днів тому

      @@randallcromer66 i feel that too! In fact you describe it so good i learned something new about myself and my builds in general today 😅 thanks randall!!

  • @Tchelow
    @Tchelow 17 днів тому

    You nailed it! I love the results!

  • @runheli
    @runheli 17 днів тому

    I chose a map like this in cities Skylines 2 and it is challenging. Nevertheless, I want to try it and your video will certainly help me. Thanks for that😊🙋‍♂

  • @bjroo
    @bjroo 18 днів тому

    Nice Job!!!

  • @xicoavila3068
    @xicoavila3068 18 днів тому

    Finally I missed this videos, they bring soo mutch of default CS 1 player keep the amazing job Cheers from Portugal!

  • @zbbrow
    @zbbrow 18 днів тому

    🤩

  • @jeffreydekoning5522
    @jeffreydekoning5522 18 днів тому

    For my high-speed train track, I tilted the track to about 15 to 20 degrees in tight bends. Seeing a shinkansen pass by at an angle of 20 degrees at a speed of 300 km/h looks fantastic.

    • @TeddyRadko
      @TeddyRadko 18 днів тому

      omg thats genious! i think im gonna have to test that our right away!! NCR to the rescue!

  • @UncleTchoup
    @UncleTchoup 18 днів тому

    Do you have the link for Adonis series?

    • @TeddyRadko
      @TeddyRadko 18 днів тому

      yep should be in the description. (one of their videos atleast dont havea link to playlist)

  • @randomhobbies5796
    @randomhobbies5796 18 днів тому

    Good video. Don't like the map. It only looks good zoomed out. Building a city on uneven terrain in cs2 is not user friendly at all. Also I hope they fix the highway retaining walls and the stupid shadows. Same with tunnels. Even with mods this game is so cringe atm

  • @NomisTowns
    @NomisTowns 18 днів тому

    Great video! Really mastered that terrain

  • @Infrastructurist
    @Infrastructurist 18 днів тому

  • @DragonTsang
    @DragonTsang 18 днів тому

    Welcome back! I feel like getting back into CS1 now watching your series.

  • @DtF2611
    @DtF2611 18 днів тому

    yet...great quality CS1 Radko build - what more can you want?

  • @flyvox
    @flyvox 18 днів тому

    🥳

  • @jeromechen
    @jeromechen 18 днів тому

    @51:03 you are talking about the sus curve, in real live they would avoid the little hill and the line would go around it with a much more gentle curve.

    • @TeddyRadko
      @TeddyRadko 18 днів тому

      Im not sure exactly what you mean but the radius a little small here. Another insvisible problem is that i want the city to grow up on the hillside bit so i tried to curve the line away from that as much as possible even if it means a few extra tunnel here and there :)

  • @Xucaboa
    @Xucaboa 19 днів тому

    The song is weird but I dig it! I’m all about a 2024 network multitool tutorial by Teddy Radko.

    • @Xucaboa
      @Xucaboa 19 днів тому

      Great tunnel entrance technique ❤

    • @Xucaboa
      @Xucaboa 19 днів тому

      Shopping cart shelter IMT genius

    • @Xucaboa
      @Xucaboa 19 днів тому

      I too hate camper van mania. I will check out that mod

    • @Xucaboa
      @Xucaboa 19 днів тому

      The arch bridge is elegant

    • @Xucaboa
      @Xucaboa 19 днів тому

      When a mama viaduct and a papa viaduct fall in love…

  • @JoaoManuelCanelas
    @JoaoManuelCanelas 19 днів тому

    Yeah! Millau and vintage mod cities skyline is back! I knew there was an itch that needed scratching...

  • @jcosunshine
    @jcosunshine 19 днів тому

    Beautiful work, Teddy, happy to see you back making content!

  • @NoMercy8008
    @NoMercy8008 19 днів тому

    LET'S GOOOO, MILLAU is BACK 💪🎉 Thank you, have been looking forward to this, VERY excited for you to be back in Millau 😻 Watching for the second time to comment properly now, sorry for the delay :D Epic intro song 🎶 I know creative AI is a sensitive topic, but stlll I have to admit I love that SO MUCH has become possible nowadays. Awesome, always love me some nice public transit 🚆 And doing a dedicated *high-speed* train line like this one for the TGV is still quite a unique build in C:S, i think, I haven't seen that many creators do something like this specifically. I like it 💛 Honestly, I still think that some of the C:S1 CCPs like, the Train Station pack and definitely the Bridges & Piers pack are actually really underrated. There are SO MANY "hidden" possibilities in there, especially together with some choice mods, it's amazing. I love how the high-speed tracks make their way through the terrain and interact with it, even though they at the same time also kinda (have to) "disregard" terrain to a certain extend. Like, it makes it way through the map, bridging where there needs to be a bridge, carving tunnels where there need to be tunnels, etc etc, but at the same time it also kinda works itself into it kinda perfectly. That's very cool ^-^ Would really like to see the tutorial(s) you propose in the video! As you have shown not just today, there's TONS of really neat features and tricks that become possible via the use of relatively few really powerful mods, which many people don't really fully know about I think. So in my opinion, showing that to more people can unlock A TON of creative potential throughout all of our community, and that'd be really awesome 💛 In any case, already thank you so much for showing and mentioning these tips, like the use of NMT or even the re-located outside connections, here in this video, super inspiring and much appreciated 🙌 Even things like using FindIt to get access to the built-in "parking-lot roads" is something I don't see being done often enough (and frankly i don't do often enough myself either, so I'm not "complaining" 😅), so the more often you show this off, the better :D Generally awesome job with the entire build, I really enjoy how it all turned out 💛 It's looking really cool, and/because it was also built with a lot of thought, you bring up a lot of history, considerations about the planning and engineering, etc etc, and all that going into the build I think ultimately helps to make it more immersive, which I love a lot ^-^ One thing I generally really like about your "style" of playing C:S and making videos is that you let yourself be informed by "realistic" thoughts and considerations, like those mentioned above, but at the same time, as I see it anyway, you also don't allow "realism" to get in the way of creating fun, awesome, beautiful things, if you know what i mean :) And that's a great mix, in my opinion. Personally, I believe that too much "realism" can kinda remove the creativity from a build, so I appreciate that you seem to be finding a great balance ^-^ Thank you so much for the new Millau episode, really really love it! 🙌💛 Looking forward for this series to continue, will be fun to find out which project wins the poll ^-^ ALL the best, my friend 💛

    • @TeddyRadko
      @TeddyRadko 19 днів тому

      Tysm. Im always moved by your comments <3 so happy u liked it. Sorry for the wait!!

    • @NoMercy8008
      @NoMercy8008 19 днів тому

      @@TeddyRadko No need to be sorry at all! Creativity can't be forced, especially when you've got a lot of other things you're using your energy on, etc etc ^.^ Happy that you and Millau are back now 🎉💛

  • @Jf-dm8pd
    @Jf-dm8pd 19 днів тому

    I was thinking about this series recently, did not thought you would come back to it, good surprise ! Greetings from France

    • @TeddyRadko
      @TeddyRadko 19 днів тому

      Happy surprise! :) I love this series so much I'm gonna give it all i got to see it through! Greetings from Sweden!

  • @rlas
    @rlas 19 днів тому

    teddy always be using old mods 😉 hope your save survives

    • @TeddyRadko
      @TeddyRadko 19 днів тому

      haha ive modernized a bit through ;) not using old NC anymore!